0					// Race to start new game with (development only)

// DEFAULT PARAMETERS

8					// Default number of opponents in first race
8					// Default number of opponents in last race
1,1				// Softness,hardest rank of opponents in first race
5,5					// Softness,hardest rank of opponents in last race
0.8					// Opponent nastiness influencer for first race
15					// Opponent nastiness influencer for last race

// RACE-BY-RACE DEFINITIONS

// ====== GROUP 1 ======

// Race 0

Comercial District - U.S.A
DowntownDevastation.txt		// Text file name
NotDoneYet			// Name of interface element
15					// Number of opponents (-1 = use default)
15					// Number of explicit opponents
41
41
44
2
42
50
43
47
44
46
45
48
1
55
56
0					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
5000,5000,5000			// Initial timer count for each skill level
3					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
Truckin fun

0					// Expansion

// Race 1

Freight Yard - U.S.A
splattrack.txt			// Text file name
NotDoneYet			// Name of interface element
17					// Number of opponents (-1 = use default)
17					// Number of explicit opponents
68
67
67
52
53
45
64
66
0
65
43
51
42
41
50
0
44
5					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
5000,5000,5000			// Initial timer count for each skill level
1					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
Truckin fun
0					// Expansion

// Race 2

Long Haul - U.S.A
MaxMapus.TXT		// Text file name NEWCITY1.TXT
NotDoneYet			// Name of interface element
14    		// Number of opponents (-1 = use default)
14     		// Number of explicit opponents
12	//1
11	//2
24	//3
7	//4
13	//5
17	//6
21	//7
7	//8
8	//9
22	//10
23	//11
9	//12
13	//13
10	//14
-1			// Opponent nastiness level (-1 = use default)
-1			// Powerup exclusions
0			// Disable time awards
0			// Boundary race (mission)
0			// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
5000,5000,5000		// Initial timer count for each skill level
0					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
Truckin fun

0					// Expansion

// ---- MISSION ----

// Race 3
Unused
nope.txt		// Text file name
NotDoneYet			// Name of interface element
0					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
0					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
120,90,60			// Initial timer count for each skill level
4					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
Truckin fun
0					// Expansion


// ====== GROsP 2 ======

// Race 4
Malled - U.S.A
splattrack1.TXT			// Text file name
NotDoneYet			// Name of interface element
0					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
0					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
190,60,30			// Initial timer count for each skill level
4					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
Man.. you would freeze your nutsack out off there.. Good thing your in a car, Welcome to the Real races anway, nwo your out of that arena, track pussy stuff.
0					// Expansion

// Race 5

Farmin AL - U.S.A
FARMAL.TXT		// Text file name
NotDoneYet			// Name of interface element
0					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
5000,5000,5000			// Initial timer count for each skill level
4					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
dont eat the red snow kids.
0					// Expansion

// Race 6

Freight Yard - U.S.A 1952
splattrack1.TXT			// Text file name
NotDoneYet			// Name of interface element
0					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
5000,5000,5000			// Initial timer count for each skill level
4					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
Last race before the ranking up challange, Give em hell.
0					// Expansion

// ---- MISSION ----

// Race 7

Unused
nope.TXT// Text file name
NotDoneYet			// Name of interface element
0					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
// Powerup exclusions:
2,5,8,9,12,15,21,27,34,35,36,37,39,49,51,55,56,65,91
1					// Disable time awards
1					// Boundary race (mission)
2					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
120,100,85			// Initial timer count for each skill level
1					// Number of opponents that must be killed (-1 means all)
3					// Group number
150000,100000,50000	// Race completed bonus for each skill level
// Race description
They took Our Job! aparently theres a bunch of killer penguins over at the hotell. get rido of All of them.
0					// Expansion

// ====== GROUP 3 ======

// Race 8

Roadtrain Run - Australia
maxmap.TXT		// Text file name
NotDoneYet			// Name of interface element
11					// Number of opponents (-1 = use default)
11					// Number of explicit opponents
58
57
57
60
60
60
59
57
62
61
62
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
5000,5000,5000			// Initial timer count for each skill level
4					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
Welcome to the financial district, where people come to shop, till they drop... dead.
0					// Expansion

// Race 9

Euro Freight - Germany
TopGearThrash.txt			// Text file name
NotDoneYet			// Name of interface element
0					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
0					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
5000,5000,5000			// Initial timer count for each skill level
5					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
Chopping spree part two.
0					// Expansion

// Race 10

Euro Freight Winter - Germany
TopGearThrash1.txt			// Text file name
NotDoneYet			// Name of interface element
0					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
0					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
5000,5000,5000			// Initial timer count for each skill level
5					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
second to last day in the financial district.
0					// Expansion

// ---- MISSION ----

// Race 11

Bleak Financial district: Chop Chase
newcity3.TXT// Text file name
NotDoneYet			// Name of interface element
15					// Number of opponents (-1 = use default)
15					// Number of explicit opponents
51
51
51
51
51
51
51
51
51
51
51
51
51
51
51
5					// Opponent nastiness level (-1 = use default)
// Powerup exclusions:
2,5,8,9,12,15,27,34,35,36,37,39,49,51,55,56,65,91
1					// Disable time awards
1					// Boundary race (mission)
3					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
5000,5000,5000			// Initial timer count for each skill level
2					// # laps
150000,100000,50000	// Race completed bonus for each skill level
// Race description
the cops are on your ass but, you still need to do this last race to continue, compleate two laps of the track with the cops on your ass.
0					// Expansion


// ====== GROUP 4 ======

// Race 12

High Flyers - Japan 2042
TotallyTwisted.TXT		// Text file name
NotDoneYet			// Name of interface element
0					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
0					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
5					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
Now you are ready for.. business, You will love.. Buisnes. it is the american way.
0					// Expansion

// Race 13

Bleak Central City: 2
BloodOnTheRooftops.txt		// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
5					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
five more laps of Caminos main buisnes center. Or mabye not? atleast the sun is shining.
0					// Expansion

// Race 14

Bleak Central City: 3
DowntownDevastation.TXT			// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
5					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
its quiet out there. nobody likese these smog days that infest the city latly.
0					// Expansion

// ---- MISSION ----

// Race 15

Bleak Central City: hip-eradicate
DowntownDevastation1.TXT			// Text file name
NotDoneYet			// Name of interface element
0					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
// Powerup exclusions:
2,5,8,9,12,15,21,27,34,35,36,37,39,49,51,55,56,65,91
1					// Disable time awards
1					// Boundary race (mission)
2					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
180,170,150			// Initial timer count for each skill level
1					// Number of opponents that must be killed (-1 means all)
7					// Group number
150000,100000,50000	// Race completed bonus for each skill level
// Race description
Hippies! some protest groupe is.. protesting about the races. before you move to the next area take care of this. they are rallying in the park.
0					// Expansion


// ====== GROUP 5 ======

// Race 16

Camino County: 1
timber1.TXT		// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
5					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: MR. JOLLY FAIRGROUND @R LAPS: @L  @R CHECKPOINTS: 4 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.
0					// Expansion

// Race 17

Camino County: 2
timber2.TXT		// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
5					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: BEAVER MOUNTAINS @R LAPS: @L  @R CHECKPOINTS: 7 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.
0					// Expansion

// Race 18

Camino County: 3
timber3.TXT		// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
5					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: MAX'S JUNKYARD @R LAPS: @L  @R CHECKPOINTS: 4 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.
0					// Expansion

// ---- MISSION ----

// Race 19

Camino County: pirate party
timber3.TXT// Text file name
NotDoneYet			// Name of interface element
15					// Number of opponents (-1 = use default)
15					// Number of explicit opponents
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
10					// Opponent nastiness level (-1 = use default)
// Powerup exclusions:
2,5,8,9,12,15,27,34,35,36,37,39,49,51,55,56,65,91
1					// Disable time awards
1					// Boundary race (mission)
3					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
180,165,150			// Initial timer count for each skill level
1					// # laps
150000,100000,50000	// Race completed bonus for each skill level
// Race description
the pirates have found you again, and there pretty pissed at you for what you did to the racetrack, Get out of there. in less than a munit there will be hundreds of them. even you cant handle that.
0					// Expansion


// ====== GROUP 6 ======

// Race 20

Camino Coast: 1
MistMe.TXT			// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
5					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
welcome to the coast, too bad its so foggy right now. stick around tho your bound to.. sea an improvement.
0					// Expansion

// Race 21

Camino Coast: 2
BeachesofBlood.TXT		// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
5					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
sun at last, a summer paradice, make the most of it while you can before we move onto the baron wasteland.
0					// Expansion

// Race 22

Camino Coast: 3
OffQuay.TXT		// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
5					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
lifes a beach
0					// Expansion

// ---- MISSION ----

// Race 23

Camino Coast: dead island
IScreamintheSun.TXT	// Text file name
NotDoneYet			// Name of interface element
0					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
// Powerup exclusions:
2,5,8,9,12,15,21,27,34,35,36,37,39,49,51,55,56,65,91
1					// Disable time awards
1					// Boundary race (mission)
2					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
440,400,360			// Initial timer count for each skill level
1					// Number of opponents that must be killed (-1 means all)
19					// Group number
150000,100000,50000	// Race completed bonus for each skill level
// Race description
A magnachem accident has filled the sea with a toxic chemical, this has mutated and brought people back from the dead, Zombie killing time!
0					// Expansion


// ====== GROUP 7 ======

// Race 24

MagnaChem Plant: 1
MagnaChemMayhem.TXT		// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
12					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
Off to the megachem plant, aparently they have pipes leading directly to the sea, where they dump chemicals.. not that anybody here gives a shit
0					// Expansion

// Race 25

MagnaChem Plant: 2
IndustrialAction.TXT			// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
8					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
industrial action time
0					// Expansion

// Race 26

MagnaChem Plant: 3
AcidReign.TXT		// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
8					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
the plant is aparently unsafe
0					// Expansion

// ---- MISSION ----

// Race 27

MagnaChem Plant: Magna Force
IndustrialAction.TXT// Text file name
NotDoneYet			// Name of interface element
15					// Number of opponents (-1 = use default)
15					// Number of explicit opponents
53
53
53
53
53
53
53
53
53
53
53
53
53
53
53
10					// Opponent nastiness level (-1 = use default)
// Powerup exclusions:
2,5,8,9,12,15,27,34,35,36,37,39,49,51,55,56,65,91
1					// Disable time awards
1					// Boundary race (mission)
3					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
160,145,130			// Initial timer count for each skill level
1					// # laps
150000,100000,50000	// Race completed bonus for each skill level
// Race description
Survive one lap of the magnachem plant, but be carefull, there out for your blood now
0					// Expansion


// ====== GROUP 8 ======

// Race 28

Sucidad Desert: 1
DESERT1.TXT			// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
8					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
Welcome to the desert, your out in the wasteland now, enjoy your stay, and not worrie when the vultures start to circle.
0					// Expansion

// Race 29

Sucidad Desert: 2
desert2.TXT		// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
8					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: USS LEWINSKY @R LAPS: @L  @R CHECKPOINTS: 2 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.
0					// Expansion

// Race 30

Sucidad Desert: 3
desert3.TXT			// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
8					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: BEAVER AIRPORT @R LAPS: @L  @R CHECKPOINTS: 9 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.
0					// Expansion

// ---- MISSION ----

// Race 31

MISSION: HARD CORE
CARRIER_MISSION.TXT	// Text file name
NotDoneYet			// Name of interface element
0					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
2,5,8,9,12,15,21,27,34,35,36,37,49,65,91 // Powerup exclusions
1					// Disable time awards
1					// Boundary race (mission)
5					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash, 5 = smash'n'ped)
450,390,345			// Initial timer count for each skill level
1					// Smash variable number
19					// Smash variable target
56					// Ped group index for required extra kills
150000,100000,50000	// Race completed bonus for each skill level
// Race description
LOCATION: USS LEWINSKY @R DESTROY THE WEAPONS SYSTEMS, RACE TO THE ENGINE ROOM & DESTROY THE CORE, THEN BACK TO THE DECK & INTO THE CONTROL TOWER FOR THE EVIL ADMIRAL.
0					// Expansion


// ====== GROUP 9 ======

// Race 32

2 MINUTE WARNING
SILO1.TXT			// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
8					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: LOCAL NUCLEAR SILO @R LAPS: @L  @R CHECKPOINTS: 5 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.
0					// Expansion

// Race 33

DUNE BUGGERED
DESERT2.TXT			// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
8					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: EL MORTE DESERT @R LAPS: @L  @R CHECKPOINTS: 5 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.
0					// Expansion

// Race 34

DEFCON FUSED
SILO2.TXT			// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
8					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: LOCAL NUCLEAR SILO @R LAPS: @L  @R CHECKPOINTS: 6 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.
0					// Expansion

// ---- MISSION ----

// Race 35

MISSION: OIL BE BLOWED
DESERT_MISSION.TXT	// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
// Powerup exclusions:
2,5,8,9,12,15,21,27,34,35,36,37,39,49,51,55,56,65,91
1					// Disable time awards
1					// Boundary race (mission)
4					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
330,260,220			// Initial timer count for each skill level
1					// Smash variable number
7					// Smash variable target
150000,100000,50000	// Race completed bonus for each skill level
// Race description
LOCATION: EL MORTE DESERT @R OPPONENTS: @O @R All the oil wells have been set with charges. Detonate them all in any order.
0					// Expansion


// ====== GROUP 10 ======

// Race 36

NUCLEAR ARMS RACE
SILO3.TXT			// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
10					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: LOCAL NUCLEAR SILO @R LAPS: @L  @R CHECKPOINTS: 6 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.
0					// Expansion

// Race 37

THE BRUISE BROTHERS
NEWCITY4.TXT		// Text file name
NotDoneYet			// Name of interface element
12					// Number of opponents (-1 = use default)
12					// Number of explicit opponents
51
51
51
51
51
51
51
51
51
51
51
51
10					// Opponent nastiness level (-1 = use default)
-1 // Powerup exclusions:
1					// Disable time awards
0					// Boundary race (mission)
1					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
420,360,300			// Initial timer count for each skill level
-1					// Number of opponents that must be killed (-1 means all)
20000,10000,5000	// Race completed bonus for each skill level
// Race description
LOCATION: BEAVER CITY @R OPPONENTS: @O @R TRASHING THAT DONUT SHOP WAS A BIG MISTAKE...
0					// Expansion


// Race 38

I WANT TO BEREAVE
DESERT3.TXT			// Text file name
NotDoneYet			// Name of interface element
-1					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
-1					// Powerup exclusions
0					// Disable time awards
0					// Boundary race (mission)
0					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30			// Initial timer count for each skill level
10					// # laps
20000,10000,5000	// Race completed bonus (all laps raced) for each skill level
75000,50000,30000	// Race completed bonus (all peds killed) for each skill level
20000,10000,5000	// Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: EL MORTE DESERT @R LAPS: @L @R CHECKPOINTS: 5 @R OPPONENTS: @O @R AN OPPORTUNITY TO PLAY INTERGALACTIC AMBASSADOR - HOW COULD YOU RESIST?
0					// Expansion

// ---- MISSION ----

// Race 39

MISSION: CARPOCALYPSE NOW
SILO_MISSION.TXT	// Text file name
NotDoneYet			// Name of interface element
0					// Number of opponents (-1 = use default)
0					// Number of explicit opponents
-1					// Opponent nastiness level (-1 = use default)
2,5,8,9,12,15,21,27,34,35,36,37,49,65,91 // Powerup exclusions:
1					// Disable time awards
1					// Boundary race (mission)
4					// Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
360,300,280			// Initial timer count for each skill level
1					// Smash variable number
15					// Smash variable target
150000,100000,50000	// Race completed bonus for each skill level
// Race description
LOCATION: LOCAL NUCLEAR SILO @R WRECK THE BLAST-DOOR POWER SUPPLIES & RACE THROUGH TO THE COMPLEX TO THE LAUNCH ROOM. ACTIVATE THE NUKE & GET THE HELL OUT!
0					// Expansion


END